Building software that's allowed to be boring
Staff engineer Sarah Lindqvist has spent fifteen years keeping payment systems running at 3 a.m. She makes the case for dull technology, short meetings and the quiet heroism of the on-call rota.
Staff engineer Sarah Lindqvist has spent fifteen years keeping payment systems running at 3 a.m. She makes the case for dull technology, short meetings and the quiet heroism of the on-call rota.
Long hours before a launch have been treated as normal in games for decades. Studio director Elif Kaya explains how her twenty-person team has shipped three games without asking anyone to work weekends.