Engineering

How software is really built, shipped and kept running.

2 episodes Season RSS

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EP 10

Building software that's allowed to be boring

Staff engineer Sarah Lindqvist has spent fifteen years keeping payment systems running at 3 a.m. She makes the case for dull technology, short meetings and the quiet heroism of the on-call rota.

EP 3

How one game studio ships without crunch

Long hours before a launch have been treated as normal in games for decades. Studio director Elif Kaya explains how her twenty-person team has shipped three games without asking anyone to work weekends.